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The history of the “Unicist Extreme Design” taxonomical research began in the early eighties. A unicist ontological design of a given reality requires the knowledge of the involved concepts. Therefore, the discovery of conceptual structures precedes the design activity.
It took many years to research the conceptual structures of most of the objects related to human activity. Now, with the available conceptual knowledge bank, the design of complex solutions has been made possible without needing to research while designing.
The major problems of human designs are their incompatibility with the nature of the objects being designed.
When designing solutions, there is usually insufficient time to research the concepts involved. To solve this problem, the operational function of the object is usually considered as representative of its concept. This solution is very practical but insufficient when designing differentiated objects.
The knowledge of concepts is unnecessary when designing objects ruled by common sense (conventional wisdom).
This technology was named Unicist XD – Extreme Design – because of its homologous relation with the XP – Extreme Programming – technology.
The Unicist XD technology
The use of the Unicist XD methodology sustains the simplicity and reliability of design processes. The design process can be accelerated by the use of the Unicist XD. It was developed to approach complexity and the solution of problems in an uncertain or risky environment.
Unicist XD is essentially analogous to Extreme Programming. It can be considered as one of the existing concept-driven design methodologies.
It helps to catalyze the functionality of matrix organizations.
The Unicist XD methodology has been used since 1981. It was basically applied to the development of business objects.
If you would like to get acquainted with unicist technologies, you can request an invitation as a Guest Participant in a module of Unicist Strategy.